Friday, December 4, 2015

VR may require three times more than 1080p gaming – FZ

If everything goes as it should be virtual reality suktande PC gamers buy on a VR-existence in the beginning of next year. Oculus Rift and HTC Vive aim for the selling release in the first quarter, but using them will require their machine.

Nvidia’s software Geforce Experience has been updated with a new virtual reality tab, which tells you that it requires a Geforce GTX 970 graphics card of desktop model to run VR. They do not say which VR headset requirements apply, but because they are virtually identical to the spring system for Oculus Rift (Nvidia “forget” to mention the AMD Radeon 290), we can assume that it is the measure.

Oculus Rift (CV1) and HTC Vive has similar specifications – 2160×1200 pixel resolution in two screens and 90 Hz refresh rate – which can be interpreted as an indication of the minimum requirements for Vive.

Sweclockers have figured out what VR -brillorna sets of demands on the hardware, and concludes that the two headsetsen require about three times more computing power than a game running in 1080p at 60 Hz. So here they count:

The resolution, refresh rate, and custom rendering techniques means that a graphics card must be able to process about 400 million pixels (with shaders) per second. Roughly, it means that a typical VR games will require about three times more computing power than an equivalent traditional game title at 1080p and 60Hz.

The time would explain Nvidia and Oculus cool system for VR graphics cards today starting around 3000 SEK. Nvidia’s system requirements for unspecified virtual reality looks like this:

  • GeForce GTX 970 (desktop) / AMD Radeon 290 (for Oculus Rift)
  • Intel Core I5-4590
  • 8 GB RAM
  • Windows 7 (SP1) or later
LikeTweet

No comments:

Post a Comment